![]() ![]() What really causes them to be so feared is that if they charge at you, they will deal contact damage as they pass through you and then deal damage again when they land, meaning they'll instantly kill just about everyone. They have almost twice as much health as Big Bandit, deal 6 damage on contact, and can lunge at the player. Few enemies are feared to the extent of the Dog Guardians, encountered in the Palace.Their most devastating attack, however, is picking up a car and throwing it at you, which they can do from any distance as long as you're in their direct line of sight. The Snowbots, common enemies from the Frozen City, can easily be dispatched from a distance, but up close their Charge Attack can take a player by surprise or reach them before they have time to reload.Better hang on to those explosive rounds. The only saving grace to fighting them is that certain weapons can go through the shield. Not only do they possess firepower equivalent to Big Bandit, but they can withstand a metric ton of punishment and shield themselves just like Crystal when you're in the middle of whaling on them. Shielders are the bane of existence of anyone playing as Rogue, players badass enough to loop, or an unlucky fool who just opened a proto statue or I.D.P.D. The Sniper robots in the Scrapyard can be nerve-wracking to deal with, primarily because their line of sight is not limited by range - if you can draw a straight line to your character, they can and will line up a shot, they will typically be sitting behind a decent-sized horde of crows and bandits, and even managing to get close isn't guaranteed to work, since they explode on death.It doesn't help that you're usually busy picking off the resident Goddamned Bats when it shows up. If you see one enter the screen charging towards you, you usually only have a second to react before you're dead. In addition their melee swing reflects projectiles just like the player's, so if you shoot when they attack you'll get your projectiles reflected back in your face in combination with the Assassin's damage, often guaranteeing your own death. They start out by feigning death for a while, then run at you extremely fast in an erratic fashion and, once within melee range, take off a gigantic chunk of your health by swinging their pipe. The assassins encountered in the Sewers and the Scrapyard.However, they still deal a good chunk of damage on contact. ![]() If that wasn't enough, there's a golden variant that shoots even MORE projectiles at once on top of exploding when it dies. They not only attack in a shotgun-like, room-clearing sprays of bullets that sail across the map, but there almost always seems to be two in any given area, making approaching them incredibly dangerous. The scorpions encountered in the Drylands, the first area of the game you spawn in.Demonic Spiders: Honestly, given the nature of this game, it would be faster to just list the few enemies that aren't Demonic Spiders.While it makes the game more dangerous, it also lets you farm up your score moreso than if you played normally. ![]()
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